This breathless pace of innovation has been ongoing since the turn of the century, having been fuelled early on by the arms race with Gran Turismo. It’s an original, high-speed Grand Prix circuit purpose-built to showcase the game’s next-gen shinies. There are of course new tracks, too, including Kyalami Grand Prix Circuit, a South African track making its Motorsport debut, and the all-new Circuit Hakone set in Japan. Every car has been remodelled to the new power of Xbox's Series consoles, including advanced car damage that simulates destruction down to “individual scratches”. A day/night cycle, ray-traced lighting and unparalleled new details bring racing to life like never before. The immediate thing you notice is the detail – from the macro view of Maple Valley, with its burnt orange autumnal vibe, to the microscopic detail of flora on the grass beside the tarmac. But all this is being done with micro communities that exist in our ecosystem, as well as new gaming communities we’re hoping to bring into our tribe.At a private demo ahead of Xbox’s would-be E3 showcase, we get a glimpse of how this team of car nuts has pushed their vision for Motorsport. And we even have some more updates going in there, so there’s still some updates going in on Forza Race Regulations. There was an Ind圜ar update recently, we’ve done tons of new modes including the Forza Race Regulations. I mean, we’ve done so many updates for that game. And this is after supporting Forza Motorsport 7 for longer than we ever have before. “So, as of right now, Motorsport itself is actually in concept it’s just something we’re currently building. And that’s very true we’re taking this fan-first, player-first approach where we’re bringing players in in different capacities to have them help us ideate on what we build next, and prototype new ideas and new thoughts.” “I announced on a stream a few months back that we were shifting the weight of our studio – we were changing our focus – away from Forza Motorsport 7 and towards our next project, but that we were doing it all very, very differently. And the way we’re going to do that is by building communities of gamers and people who love cars and bring people together in new ways. “We say around here in the hall – in fact, I just got done doing a team meeting where I was talking to the team about this – that our ultimate goal is to shape the future of automotive entertainment. “In the last five years, in particular, it’s become almost acutely clear to me that we’ve really transitioned from a time where we were all about just making products, to a time where we’re trying to build community,” Greenawalt said. There is the mobile Forza Street coming out this year though, so that's something. Starting in 2012, Turn 10 and Microsoft enlisted the UK's Playground Games to release the Horizon sub-series on alternate years to the main Motorsport franchise. This is the first time that we haven't had a new Forza title on Xbox platforms since 2011 when Motorsport 4 was released. It very much sounds like we can expect Forza Motorsport 8 to launch on the newly-announced Project Scarlett, too. Speaking to IGN, developer Turn 10 Studios' creative director Dan Greenawalt said confirmed that there wasn't going to be a brand new entry in its racing franchise this year, but said that the developer's focus was shifting now to the future of the series. There may have been a car on-stage at last night's Xbox press conference, but there wasn't a brand new entry in Microsoft's Forza Motorsport series.
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